A player would insert coins and play the desired game. The arcade had slots for 6 cartridges which allows for the arcade owners to save space and get multiple games in one console. Most of the Neo Geo ROMs can be found under this name. The Neo Geo also had graphics GPU with 24-bit BUS.ĭon't forget that the console was available under MVS or Multi Video System first. In reality, it had 16/32 bit CPU and an additional processor of 8/16-bit. The arcade computer was advertised as a complete unit you will need with a 24-bit processor. It was revealed in 1990 by SNK Company and it was sold in Japan only.
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The test available right now has not been updated to the latest Kernel, so the WiFi module and the game-pad have not been updated.Ī small issue I am facing is how to properly upgrade, some minor manual tweaking is going to be needed to update from v1.0 to v1.1 if you want to use the same SD card, if you do a clean install, which is what I would recommend anyways, you should have no issues.Neo Geo was the arcade to play in Japan in the 90s. Please do not talk (or ask for support) about any other device that is not the OGA (or other HK products) on this thread.Īs for the updated FW, I plan on having a test maybe as soon as today, just trying to figure out some last minute details, I am testing the FW right now and will update here as soon as I am done with the testing. I agree with and I just want to add just so everyone is aware, I never (nor would I ever, as legally I cannot anyways) gave any authorization to include EmuELEC as default on any HW, original, clone or otherwise. A forum moderator may delete any such posts without notice. Please keep in mind this forum is not the appropriate place to discuss support issue with clone hardware. I'm interested in knowing what other dos gamers are doing to make this stuff work. Here is a link to a video I created showing some dos games in action: Here is a sample conf and mapper file I am using for X-Wing: There is a whole lot of tweaks for cpu, graphics and audio that I have done depending on how demanding the game is (e.g. I'm happy to share my conf files and mapper files for various games.
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Here is the full list of the buttons on the odroid that you need for the mapper file: Jaxis_0_0+ "stick_0 axis 0 1" (joystick directions mapped to joy on odroid) Jaxis_0_0- "stick_0 axis 0 0" (joystick directions mapped to joy on odroid) Jaxis_0_1+ "stick_0 axis 1 1" (joystick directions mapped to joy on odroid) Jaxis_0_1- "stick_0 axis 1 0" (joystick directions mapped to joy on odroid) Key_right "key 79" "stick_0 button 9" (right) Key_down "key 81" "stick_0 button 7" (down) Key_left "key 80" "stick_0 button 8" (left) Key_space "key 44" "stick_0 button 12" (iii) Key_l "key 15" "stick_0 button 4" (left shoulder) Key_r "key 21" "stick_0 button 5" (right shoulder) Here is an example I have of the contents of the mapper file: conf file for each game that includes a reference to a mapper file. conf files in your /storage/roms/pc/ directory and not the game executables, which I happen to store in a different folder /storage/roms/dos/įrom there you just need to make a. (This means that emulationstation looks for. (Line 756) /usr/bin/emuelecRunEmu.sh %ROM% -P%SYSTEM% -controllers="%CONTROLLERSCONFIG%" storage/.config/emulationstation/es_systems.cfg (This means it will assume the file you use is a configuration file and not an. storage/.config/emuelec/scripts/emuelecRunEmu.sh To do that you need to modify following files: In order to do that though you need to have Emuelec understand that. One of the big benefits of the mapper file is that you can have button combinations on the odroid that map to individual key strokes which means you can emulate large numbers of keystrokes by using the left and right triggers as function keys for example. It is nice to have a dedicated mapper for each game. conf files which you can tweak heavily for performance and also have reference a unique mapper file for the button mappings. One of the key benefits of dosbox SDL2 version is it works well with. That said, I just haven't been able to get it to work for mouse emulation on dosbox SDL2. For everything else I use the SDL2 emulator as it has the best performance and the best button mapping and joystick emulation. I only use dosbox libretro for mouse driven games like dune2 and warcraft (RTS games). You have two options for dos emulation dosbox SDL2 and dosbox_libretro. If you aren't interested in dos games then you can completely neglect this post. I thought I'd share my findings on the forum. I have spent a lot of time testing and tweaking dosbox games on Emuelec.